kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

renee
I hate Autumn!!! No, not really. But I hate the lousy weather. Working at the new job since November 1st and what happens? I catch a cold. And of course not one of the ordinary soon-will-be-over-colds.
I’m sure, the evil viruses just waited around the next corner for the right moment to attack me. Now I have a fever (not that high - lucky me Ó_Ò), have to cough a lot and feel miserable. Just wanted to let the world know about that.
 
On a more happy note (which doesn’t impress the fragging viruses a lot) - Arki goes wild. ^^
I believed her to be absolutely nuts, when I recieved her mail with the first wips of the dress, she’s working on at the moment. And as her betatester I can’t wait for the testing … on one hand. On the other … I’M SCARRED!!!
 
ray_ban_connectionThe cold has another positive side-effect: I finally finished the image I was working on. And I have a new album in my gallery, called Junk - the place for all the leftovers, I produce while working on images. Some of the stuff is just too good to throw it away. Feel free to use it in anyway you want - the album will contain mostly abstract renders and stuff I need for backgrounds.
 
Which reminds me of the fact, that I still have to adjust the css of the gallery. Sorry for the shitty apperance but I haven’t found the time yet. (Or lets say it this way: I wasn’t in the mood for it.) And I have to re-upload all my other images … *sigh*

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

The Ray Ban-Connection WIP 01Oh, I just realized how much I love Sundays. Can spent the day working on fun stuff, like setting up renders etc ^.^
The skinshader is still driving me insane, but I have so much fun working on the guy. And I couldn’t resist - he needs those cheesy sunglasses ^_~
 
Speaking of the skin shader - found some excellent tutorials here and at 3d Total.
And finally snatched Gimp which has a really nifty function for Bump Maps. Makes texturing so much easier if ask me ^.^

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

music: 30 Seconds to mars // Message in the bottle
mood: exhausted …
 

I do have acctually a last.fm-account - so if anybody wants to know, what sick music I’m listening to … feel free to friend me. My username is Kabukichan (no surprise here ^.^)
And don’t wonder about the listed Tokio Hotel-Songs. To my own shame I have to admit they are not thaaaaat bad.

Shadertest Besides listening to really strange music I work on a realistic skintexture in Cinema 4d. Shaders and even more shaders. Once I have figured out, how it works the best, I think I’ll put up a quick tutorial.
 
On a side note - recived a mail from Arki yesterday with a really promising wip - I find the time for betatesting, hon ^.^
 
And on to the next random thing. At DevianArt I recived a note, that there’s an ongoing Blade Runner Contest. (Details here)
Blade Runner is for sure the movie which influenced me the most. My lovely Dad showed it to me, when I was about 7 or 8 years old. Remember that my mom went crazy about it, telling him that I was way to young for it and that he’d messed everything up. In a certain way this is oh so true. Can blame Daddy for everything that was later going to happen.
Like my Anime-addiction, my love for strange Sci-Fi and that I feel most comfortable in Industrial Suroundings …

Just out of curiosity - do you have any certain movie or book that really has an influence on you?

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

I know - sometimes I have really stupid ideas, and this is going to be one of them. Over the next few days (probably weeks) I’ll document my progress in modeling. Just to let you know - I’m still a complete n00b and this will be more or less a documentation of my own frustration.
But for now I’m so fed up with Poser. I have the feeling I reached the limits of the program - at least for myself. There are tons of images in my head. Certain Clothes, certain expressions, certain morphs … all not really possible with that program.
I am really fortunate to have such a talented friend as Arki who just rocks in texturing (No downplaying or I hurt you badly, Ma’am ^_^) and has helped me out countless times. And I can blame her ^_~
Because she kind of owns the character that causes all the frustration.
Never ever let two woman watch Final Fantasy - Advent Children together. It results in a catastrophe. Particularly if one of the two can switch in fangirl mode within a second (in this case … it was me *cough*).
The first result can be seen here.
But to return to the beginning of the post: I like the poser-morph … really. But it’s not exactly what I have in mind. Poser makes it impossible to tweak the eyes. And the facial morph isn’t quite right. And the clothes as well as the (not existing) jewelery are not fitting the image in my head.
Well, I try to change it …
I have coffee and cigarettes and a vague idea in my mind ^_^

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

… of an image.
sephi_07.png
It all started with the idea of a Final Fantasy-Fanart. A Sephiroth-image, to be precise. But me and Photoshop were on Warpath that night - and PS decided to crash without saving the nearly finished lineart.
Well, I was pissed.
And ended up working on my first custom morph. Tons of mistakes later I had a result I was satisfied with. But I wasn’t in the mood for just making another plain portrait.
So Cinema 4d had to suffer next. Not the worst, since I could practice modeling this way.
First result was a Kadaj in a can *veg*
kanisterbabe.jpg
 
The idea behind the can-thing is complex, and I will work on that further … but Arki’s here for a visit. And with us two at the same desk, the catastrophe is waiting right around the corner.
 
The result is a complete new Custom-Morph, lots of bitching about textures and a DNA-Helix …
 

gene.jpg   arki_gene002b.jpg

The image on the right is Arki’s Doing … Blame her for the wings :)

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Teil 4 - Poser nach Cinema 4d
 
import1 
Wichtig in diesem Fall - Organisation (schreibt gerade die Richtige ^.^)
Zuerst wird die Poserszene aufgesetzt.
Ich hab es jetzt so einfach wie möglich gemacht - eine Aiko, ein Dress und Haare als Charakter und nicht als Prop.
 
Und damit kommen wir auch gleich zu dem etwas komplizierten, manchmal auch etwas ärgerlichem Teil der ganzen Geschichte. Manche Haare funktionieren nicht - besonders die von As Shanim sind echt widerspenstig, also heißt es ausprobieren.
 
Das ganze wird nun als .obj exportiert. Wenigstens etwas, das in Poser relativ simpel ist. Dazu geht man auf File, sucht export und dann wavefront object.
Ich exportiere nie den Ground mit - weil der dann festsitzt und sich mit dem entsprechenden Objekt bewegt. Ist bei solchen Szenen nicht ganz so tragisch, aber wenn man größere Szenen im Kopf hat und mit mehreren Figuren arbeitet wird es enervierend.
 
Überhaupt noch mal eine Anmerkung, warum man diesen ganzen Krampf veranstalten kann: Cinema 4d ist wesentlich speicherfreundlicher als Poser und hat eine weitaus bessere Renderengine. Alles was man beim Exportieren an Zeit aufwendet bekommt man durch das Rendern fünfmal wieder heraus.
Und durch das Exportieren einzelner Szenenelemente (meist Figuren) ist man wesentlich flexiebler in der Gestaltung des Settings.
 
(Trick 17:Aber auch Cinema hat manchmal Probleme - hat man mehr als eine Milleniumfigur im Bild unbedingt den Namen der Shader ändern … sonst hat man plötzlich eine V3-Textur auf einem M3.
Also zB so was simples wie SkinHead in V3 SkinHead umbenennen… copy/paste ist auch hier toll ^.^)
 

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kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Teil 3 - HDRI
Schritt eins: Sphere, Würfel, Zylinder, Disc wie gehabt. Ein Sky-objekt und Autolight aus.
Sieht dann so aus:

Dann wird dem sky ein Material zugewiesen. Ganz einfach: man suche sich eine schöne HDRI map (und davon gibt es etliche im Netz) und packe sie in den Luminiszenz channel

Alles andere wird AUS gestellt. Keine Farbe, keinen Glanz … NUR Lumineszenz

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kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Teil 2 - “Lichttypen”

Fangen wir mit einem kleinen Exkurs an: Was ist Licht?

In der Wikipedia wird es folgendermassen definiert:

Die unterschiedliche Empfindlichkeit von Pigment-Molekülen (Blau, Grün-Gelb, Orange-Rot) in verschiedenen Sehzapfenarten und Stäbchen des menschlichen Auges für verschiedene Wellenlängen (V(»)-Kurve) ist Thema der Fotometrie. Während die Sehzapfen für das Farbsehen verantwortlich sind, registrieren die Sehstäbchen in der Netzhaut mit den Retinal-Molekülen unter Rhodopsin-Abspaltung die Lichtstärke.

Die Farbwirkung des physiologischen Sehens entsteht durch die Absorption einzelner Wellenlängen durch einen Farbstoff. Werden bestimmte Wellenlängen absorbiert, entsteht aus den verbliebenen Wellenlängen der Farbeindruck (Komplementärfarbe). Ein grünes Blatt absorbiert demnach nicht im Wellenlängenbereich “grün” sondern im komplementären Bereich “rot” (680 nm) und “blau” (430 nm). […]

Das in der Umwelt vorkommende Licht ist eine Mischung unterschiedlicher Wellenlängen. Durch ein Beugungsgitter oder ein Prisma kann man dieses polychromatische (mehrfarbige) Licht in seine monochromatischen (einfarbigen) Bestandteile zerlegen. Jeder dieser monochromatischen Lichtkomponenten entspricht ein spezifischer menschlicher Farbeindruck, die so genannten Spektralfarben oder Regenbogenfarben […]

Zusammenfassend: Licht ist die Anwesenheit von Farben, die unser Auge wahrnimmt. Die Anwesenheit aller Farben ergibt … weiß. Folglich ist weißes Licht am hellsten für unsere Wahrnehmung. Für die folgenden Bilder habe ich immer eine einzelne weiße Lichtquelle gewählt. Erst einmal um die verschiedenen Formen des Schattenwurfs zu demonstrieren.

Ja, ich höre diverse Einwürfe aus dem Off: Was haben Licht und Rendereinstellungen miteinander zu tun?
Die Antwort ist simpel: ALLES! Das eine hängt von dem anderen ab. Eine ‘Global Ambiance Einstellung’ (in Cinema 4d das Autolight) ist nett, wenn man schnell mal ein Model testen will, aber spätestens beim Aufsetzen einer Szene sollte es ausgestellt werden.
Also dann wenn man plötzlich im Materialchaos steckt…


 
(Noch ein winziger Exkurs für alle Posianer: Vergest ALLES was ihr über Posershader gelernt habt, wenn ihr anfangt euch ernsthaft mit Programmen wie Cinema4d und 3dsmax auseinanderzusetzen. Anders als bei Carrarra gibt es kein echtes ‘Transposerutillity’ das wirklichen sinnvollen Gebrauch von den Möglichkeiten der diversen Programme macht. Und die Posershader sind *hust* Kindergarten zu der Materialhölle die in Cinema warten kann ^.^)

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kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Still have to translate those tutorials - so for now only in german … sorry, folks
————————————-

Teil 1 “Basis setup”

(Anmerkung vorweg: Ich habe kein Languagefile installiert - also nicht über die Screenshots mit englischen Wörtern wundern.
Und noch etwas wichtiges: Das hier sollen Render- und Beleuchtungstutorials werden und keine Modelingtutorials - also gehe ich davon aus, das man mit den Basisdingen wie ‘Guten Tag Herr Würfel, Morgen Frau Sphäre’ vertraut ist. ^.^)

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kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Hrng … did I mention that I really hate the poser render engine? The whole program drives me nuts since I work with more sophisticated applications.
I’m now at the point that I only make the basic scene setup within Poser and the rest with Cinema.
Just a really quick example:

hrgn 
 
This was the first testrender w/ Poser. No lightsetting was changed, rendersettings as low as possible.
Took around 3 minutes. Original size. And well - looks crappy. I have enough experience now, to imagine where I could end up with.
 
 
water_c4 
 
Cinema 4d testrender. Alias set on best, originalsize, lights still on autolight … and guess what - rendertime 2:30 min.
Jeez, and people are asking, why I am bitching about Poser???
 
 

Okay, okay … I do now the hdri-render. And that takes slightly longer *cough*

kabuki: (coffeeeee)
Long weekend - yay ....

And updated my Gallery. Hope that this time my Server doesn't crash right after I have typed something about the Update.













Full images can be seen at Solokuenstler
Sorry for the lack of information, but although it is 4:30pm I feel awfully tired and think I crawl back to bed now.
kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

pryde 
 
Okay, okay - I couldn’t resist … had to get the male on the mech. And don’t even think about the S-word ^.^
 
 
 
dschungeljewel 
 
Oh, and I love shamless promotion, which I can do on my own site without having the fear, that the image gets removed.
The georgeous texture of the lady is made by Arki and available at Runtime DNA.
 
 

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Urgs - shame on me, but sorry for the lack of updates. Will catch up again. And started with the gallery.

sleeping_beauty 
 
 An Image I finished for Zed - no Idea why it turned out the way it did. It was supposed to be an ordinary characterportrait.
 

decay 
 
 
Something just for fun in a little bit morbid mood.
 
 
 
art_of_war.jpg 
 
 
My first render without any humans. Or better said, first Imagerender. The mechs are for my lovely Snugglebunny, the coolest Russian I know (okay, the only one I know :P) and Monsieur Bal

Blöde Kuh

Jun. 1st, 2006 08:54 am
kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Not quite finished, but regarding the fact that it started as box and is my first real model I am fine with it. Bal had the great idea, do model the eyes too … ehr, have to work on that. ^.^


bloede_kuh

Katana WIP

May. 13th, 2006 07:22 pm
kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Here we go … my first real model - completely without help of any tutorial. Just try and error. ^.^

It’s all heavy work in progress, but I’m pretty pleased with it allready.

katana_wip03

The blade is too long and pretty 2dimensional, but this will be changed soon ^^ Already worked on the edge, but this is the latest rendered image I have.
And for some reason I’m toying around with the idea to give the handle a violet/black texture. (Seems like I have to get my Aya-fix again to be sure about it ;) )

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

butterflyIt’s just a quicky - but well … I wanted to test the new Aery Soul freebies.
And why for Gucky? Erh … just as little thanks for the comments ;)
 
Done in Poser, Cinema4d, Photoshop - Worktime around 3 hrs, Background music: Gackt.
(which reminds me: I really need a plug-in for the music stuff =^.^=)

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

blubYaddayadda … she does it, even if she promised, not too! I know, and I’m awfully sorry. Anyways, I’m BACK. Not only at the lj-community but also at Deviantart. And was quite shocked when I logged in the first time since … ehr … well December last year. 26 job offers. Twenty-fucking-six !!! - took some time until my jaw was in the right place again.
Maybe it’s completely normal that you aren’t satisfied with your own work. You always find something to improve. And well, I’m not the definition of self esteem. So some critiques hit me really hard. Not the stuff Wheely is writing. I love when he comments on my images, because it is qualified and actually constructive. And he writes that he doesn’t like this or that. Not a generalization. And maybe that’s the big difference.
And to be honest - of course I want that people like my stuff. Not all. Nobody is forced to take a look at the Pin Up-Gallery or at my Shonen Ai Images. I make them, because I like those kind of stuff. Important thing: I as in ego, ich, je ….

…and why am I writing this here? Because this is MY site. My little universe in the world wide web. Which leads to the next topic (… uh, yes - have been occupied the last few days and some stuff summed up): the Freedom of Speech. I want to say and write what I want. If something pisses me off I want to have the right to state my opinion. To ban somebody because he says something which doesn’t fit quite in the concept isn’t what I would call polite.
Really, this isn’t a political blog. I don’t do on purpose the territorial pissing thing. Honestly, I rather waste my day with playing Oblivion. Give me a PC, Photoshop and a Wacom and I am a happy bunny…

kabuki: (Default)
Jeez - I had a working flash through the last few weeks ... and completely forgot to update my gallery.
So here we go ... Lots of images. (Just click on the thumbs to get to the gallery.)
 

kian ashOne_wing feeeedern


Btw - this is a crosspost to my own site but at 4 am I'm to lazy to think about another text.
kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

Jeez - I had a working flash through the last few weeks … and completely forgot to update my gallery.
So here we go … Lots of images. (Just click on the thumbs to get to the gallery.)
 


kian ashOne_wing feeeedern

kabuki: (Default)

Originally published at Solokuenstler. You can comment here or there.

rufus_kab

Wow - one of the boys is finished! Just in case it needs to be mentioned again - Solokuenstler is not a Rufus Shinra Shrine. I’m more on Sephiroth’s side.
Poser, Zbrush, Cinema4d … jeez, I know so much about shaders now. Things I never wanted to know. And there’s some resemblence - believe me. I had the crappiest screenshots to work with and knowing that, the result’s okay, even if the hair doesn’t look quite right.

For Reno things will be better. Found a sweet site when searching for screenshots, lots and lots of Reno-pics there.

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